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Orcs
History-
Long ago the Orcish race was a peaceful shamanistic culture,
comprised of proud and courageous hunters, all of which merely
struggled to survive in their cruel world of Draenor. That
is, until the demons known as the Burning Legion corrupted
them, turning them into a bloodthirsty, vicious race of conquerors.
Gul'dan, the mightiest of the Orc warlocks struck a deal
with Medivh, a powerful human wizard, using strange magical
trances in which they could speak, though they were worlds
apart.
Promising the Orcs an entire world to conquer, as well as
the location of an ancient tomb where the Demonlord Sargeras
was buried, Medivh opened the Dark Portal to Gul'dan and his
chieftain, Blackhand. For five long years, the Orcs ransacked
the lands of Azeroth, driving the humans across the Great
Sea. Seeking further conflict, they built ships of war and
sailed to Lordaeron where they met their downfall.
Defeated, the remaining Orcs on Azeroth fled to the Dark
Portal or went into hiding. Despite the Alliances attempt
to destroy the portal, the rift between the two worlds remained.
Meanwhile, Ner'zhul, a powerful Orcish Shaman, rallied the
remaining Orcish clans in Draenor under his banner. Opening
a smaller portal, Ner'zhul sent forth his legions to acquire
powerful arcane artifacts needed to power the opening of more
of the smaller portals to not only Azeroth, but other worlds
as well.
Despite heavy opposition from the Alliance, Ner'zhul succeeds
in opening gateways to several other worlds. However, he discovers
that the energy of the smaller portals is beginning to rip
Draenor apart. Knowing that no one could control the power
threatening their world, Ner'zhul escapes through one of his
portals. Alliance forces in Draenor realize that if they do
not seal the rift to Azeroth, that it too, could be destroyed.
At the last moment, the rift was sealed and it's speculated
that they escaped through a portal to an unknown destination,
never to be seen again.
Many years later an Orcish child named Thrall was captured
and raised by corrupt humans. Escaping from his adoptive parents,
Thrall sought his lost past. Seeking out his brethren, he
found them in crude camps, forced to eek out a living passively,
as they were always watched by Alliance members. Rallying
the remaining Orcs under his leadership, Thrall promised to
lead his shattered people back to their old ways. Reuniting
them with the shamanistic powers, Thrall led them in a revolt
against their captors.
As times change, and war comes once again to Azeroth in the
form of demons called the Burning Legion, can the Orcs relive
their past and ally themselves with the Alliance to defeat
this new threat? What shall become of this proud race? Only
time shall tell.
Unfortunately, the announcement of World of WarCraft comes
at an awkward time for us. Its story line is set four years
after WarCraft III, so you can see the predicament that we're
in! How does one finish the history of a race when one cannot
predict the result of what is to come? I suppose we'll have
to wait a little while longer to see what happens in WarCraft
III.
Characteristics-
Orcs are known to the humans as a brutish race of green-skinned,
muscular, and dull-witted warriors. However, before their
corruption by the Burning Legion, they were a noble, shamanistic
race with intelligence to match their strength.
Lifestyle-
Originally, Orcs are from the red world of Draenor and prefer
the somewhat muggy climate there. However, when Medivh opened
the Dark Portal and lured them through to Azeroth, they were
forced to adapt. Orcs will live just about anywhere they can
establish a camp.
The Orcish race seems to be reverting back to its shamanistic
ways through the leadership of Thrall, their new Chieftain.
Their peaceful and ancient lifestyle is returning as they
are at last wearing off the effects of the Burning Legions
corruption.
Technology-
The Orcs have the ability to craft crude or advanced weapons,
depending on the skill of the blacksmith behind the hammer.
A common Orcish building is made with stone, wood, or straw
and mud. Their allies, the Goblins, create and operate flying
zeppelins, which the Orcs have used in the past for scouting
missions.
The Art of War-
Unlike humans, Orcs prefer an offensive stance in battle.
They'll often build up massive amounts of forces and attack
their intended target, concentrating very little on defending
their own base camps. Like most races, the Orcs are fierce
fighters.
Thanks to Sandro for the corrections!
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