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Chieftain
The chosen leader of the clan. The Chieftain
is relied upon for the wisdom, strength, and honor to guide the clan
through these dark times. The Chieftain is responsible for all aspects
of the clan especially growth and prosperity. The Chieftain is the
paternal/maternal figure and will treat the clan as if it was his
blood. The Chieftain acts as supreme judge in all matters involving the
clan. As such, the Chieftain's word is law, unless deemed not in
accordance with the traditions of the clan (which even the Chieftain is
not above). A new Chieftain is chosen by the clan elders and resigning
Chieftain. The Chieftain has full power, and decisions are final.
Sacred advisors, and gurus. The elders are guided by the
spirits of the ancestors, the hidden strength of clan. The elder council is duty bound to protect the integrity
of the clan. The elder council also acts as the governing body of the
clan. The elders must also keep the Chieftain in check. Any
dishonorable decree from the Chieftain can be overturned with a
majority vote. Elders hold all powers necessary in the Chieftain's absence. Only a majority agreement is needed for any action. Therefore, only the wisest and most honorable can be elder.
Longtooth Longtooths are aged Skullcrushers with great wisdom and experience. Most are retired chieftains and elders, that have been given the honor of a “clan retirement package”. They retain all the most of the power and all the responsibility, but yet, are in a retired leader mode. Longtooths tales keep the history and traditions alive and pass along ancient wisdom to the newest peons.
Warmonger
Powerful, magnificent, and terrifying to our enemies. Warmongers inspire greatness within
the clan with their valor and prowess. Battle hardened, and forged
by the fire of many battles. Their experience puts them in the forefront, often leading the clan upon the field of battle. Only those willing to lead and cunning enough to survive are called Warmonger. Hence, there are not many and most have tragically short terms of service.
Honored for their growing power and admired for the honor
they have brought to the clan. Champions are those that are
exemplars of the best qualities within the
Skullcrushers. Champions are elite 'Crushers that demonstrate
utmost strength of character, and are active members within the
clan. Champions are often the enforcers of the clan, putting
into action the will of the Chieftain. It is also their duty to attend to the lower ranks and make them ready for the day they are called to server the clan.
Grunt
"My life for the clan!" Grunts are the heart of the clan.
Strong, loyal, and eager. The grunt is the strong soldier
relied on to get the job done. Whether they need to breach defenses or
expected hold the line. They have demonstrated enough bravery to handle
the challenges of life in the clan. Also, they have proven they have
the honor and spirit to be a Skullcrusher. Traits not many in
these times possess. Now, they may wear the Skullcrusher tabard. Any clan would be proud to have
such members.
Peon
"Work work!" Those that have decided to try and prove they are
worthy to be accepted as a member. The peon is a lackey
and gopher. Unproven and unworthy. Yet, their service is vital to the clan prosperity.
They must struggle to prove worthy of the greater
respect. All new recruits will spend a two-week trial period
with the clan, known as Trial of Honor. Primarily this time allows the
clan to get to know a recruit and vice versa. We want to ensure that
recruits have the integrity to uphold clan honor, and to ensure that
the recruit can accept the standards and challenges of the guild. They
must display maturity, involvement with the clan, and willingness to
role-play, etc. Also, they must have submitted an application and registered
on the forum. Clan Skullcrusher will judge recruits based upon the
content of the player's character. We will only accept players that
have the integrity to represent the whole clan.
Honor Guard/Warden
Those that keep watcher over and guard the clan. They are the clan reserves, serving selflessly when the need is great. This rank is for alternate
characters of clan members. Alts are allowed and encouraged once you have first become a grunt with your "main". Only main characters will be promoted
through clan hierarchy. You can switch "mains" at any time.
Gaining rank in the clan
There are many ways to gain rank in the clan. Leadership use some
rough guidelines such as level, guild respect, event attendance, and
general clan interaction/activity to access rank. Of these,
the most important, is being active! Only active members will get
promoted to the highest ranks! Also, you must be a team player.
Those that have the "me me me" attitude and not the "good of the many"
principle have little chance of being promoted. Many subtle qualities
make for good leaders. The desire to lead does not make you a good
leader. Many things will be considered about those chosen for
leadership roles. Only those that the clan looks up to should be given
position of authority. Be sure to check with your leaders if you
wish to discuss more specific things about promotion. You have total control of your guild rank.
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